Capturing a piece results in an explosion which will destroy surrounding pieces.
Capturing a piece causes an explosion, and the captured piece and all surrounding pieces except pawns explode. Destroying the King will result in a win..
This variant is played from the standard starting position of Standard Chess.
The moves of the pieces remains the same as Standard Chess.
If a piece is captured, a nine square explosion removes all pieces from the board within a one piece radius, including the capturing piece!
In the board above, if the Knight @G4 is captured then white will suffer collateral damage! A black Pawn capture creates an explosion which leaves the surrounding pawns unscathed.
Suicides are not permitted - you must not capture with your King or capture a piece that will destroy your own King.
Pawn promotion rules remains the same as Standard Chess.
Castling rules remains the same as Standard Chess.
En Passant rules apply, but the explosion centers on the passed square, not the captured pawn.
A King must move from check, unless you are able to win by destroying the opponent's King instead.
Capturing a piece where the resulting explosion will leave you in check is forbidden.
Unlike Standard Chess, two kings can be adjacent to each other. This is because check is not possible between Kings in Atomic Chess - a King cannot commit suicide by capturing an opponent's King.
Stalemate conditions remain the same as Standard Chess.
Draw conditions remain the same as Standard Chess.
Atomic Chess can be won by checkmate, but more commonly by exploding the opponents King.