Played on an 11x10 board, Wildebeest chess introduces the Camel And Wildebeest which are enhanced jumping pieces.
Wildebeest chess is a modern chess variant that introduced two extra pieces and uses and enlarged and irregular shaped board (11 x 10 squares).
Two new pieces are used in Wildebeest Chess, and Pawns have different behavior during their opening moves.
A camel moves similarly to a Knight, but in an extended “L” - jumping 3 squares rather than 2, before the normal one perpendicular square.
The Wildebeest from which this variant takes its name combines a regular Knight and a Camel unique to this variant.
Pawns may advance upto three squares on their first movement.
Should a pawn advance one square only on their first movement, they may subsequently move one or two squares on their second movement.
Further moves of the same pawn are limited to the normal one square advance.
Pawns can only promote to a Queen or Wildebeest.
When castling the King may move up to four squares along the home rank. The Rook will be placed on the square adjacent to the King as normal.
En Passant is legal when a Pawn advances more than one square, so therefore not necessarily after a Pawns's first movement. The capture must take place right after the opposing Pawn's move.
Check and Checkmate rules remain the same as Standard Chess.
Placing your opponent in stalemate results in a win.
Insufficient material and threefold repetitions rules apply as normal.
Note : Stalemate is a win in this variant, and not a draw. See Stalemate
The game is won by either Checkmate or Stalemate.